The official Schedule 1 Trello board now has an update claiming that there will be the addition of lockers in the next patch, which would replace beds. Because early access was released only near the end of last month, the addition of lockers is one of the major wishes in the community for Schedule 1. Players across all properties require beds in their employee rooms, but as many players feel that this feature is much more harmful to property development, lockers would be a better feature for employees.
The sole developer behind the indie title has really been hard on all kinds of updates since the start of early access in March as an attempt to develop the game and add some features that had been much needed from community feedback. The last update for Schedule 1 went live over this weekend to give some more players what they had long awaited: access to employee inventories, as well as some bug fixes and a little more.
Tyler, the developer of this smash-hit indie title, has shared yet another player-demanded feature: employee lockers. According to the update presented on the Schedule 1 roadmap, Tyler hints that locker installments would be a future update replacing employee beds—a feature that an expectant fan base has awaited for many moons. No mention has been outlined by Tyler on when exactly this feature would be making its way to the game under little additions/improvements.
For the uninitiated, the player must provide beds for their employees in Schedule 1. While employees mainly seem not to sleep on the beds, each bed is furnished with a briefcase at its foot, and that's the payment for the player to pay the employee for all days he/she worked. These lockers have been requested by the fans that have long contested with freezing workers being left outside for the whole night during sleeping time, occupying less space, and providing better space for product production.
There are other requests of the players in line for implementation into Schedule 1, besides that one. Tyler possesses grand ideas for the game, and an awful lot of new functionality and gameplay improvements are already being worked on. Traveler customers, police raids, expanding maps, new product types, backpacks, and so on have found themselves flagged on the roadmap. If the one-man development team manages to run these features over time, perhaps one day they will find their way anywhere near the game.
Schedule 1 is doing wonders on Steam, being an honorary solo project. This indie has been among the most played Steam games for the past few weeks, having peaked at over 459,000 concurrent players and going down to an average of about 200,000 concurrent players on any given day.